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Andy Collen spoke of "Winter" and the changes animation has seen since its inception with Andrea Maxwell from NEfilm.com. Andrea Maxwell: How long have the others at Happy Trails Animation been with you? Andy Collen: Happy Trails Animation is built as an independent studio, which means freelance. We have had many very talented folks through our doors. We tend to mix things up -- we have artists who have worked everything from "Brother Bear" to "Beauty and the Beast" -- or even old Captain Crunch and Raid commercials. Andrew Maxwell: How long did the film take to create? Andrea Maxwell: Where did the idea for "Winter" come from? Andy Collen: I have always been a fan of Edward Gorey and wanted to create a film in that illustrative style. The basis for this film comes from a dream Amy had about her mother who was in the early stages of dementia. We both have our own ideas and meanings for this film... but I guess the one thing that we agree on is that having the young girl as the main character as opposed to a boy helps to promote an innocence. Our film is made up of many creative visions and life experiences that together make up the heart of this film. Andrea Maxwell: What is appealing about telling a story through the eyes of a child as "Winter" does? Andy Collen: I feel that when you use a child as a means to tell a story as in "Winter" or "The Sixth Sense" the director is trying to get straight to the essence of the message. A child is innocent and very raw. They are experiencing life as it comes fourth...not sure what is happening and trying to make sense at the same time. We wanted the metaphor of that "we are all little children bouncing through life." Really no matter how educated, rich, poor -- whatever things come up every day that we need to figure out how to deal with, and for that instant we are all little children. I believe that the Dalai Lama talks about living in this raw world. I think it is a place where observations are accepted and then realized. Andrea Maxwell: Looking at some of your other work, the animation styles vary greatly. Do either of you have a favorite style? Andrea Maxwell: How do you decide what style of animation works best with the particular story you're trying to tell? Andrea Maxwell: Can you walk me through what each of you typically does on a film? Where do your two jobs overlap? Andy Collen: I am the technical director and overall director. Amy is the art director and production manager. Together we develop a look that we both like and then she, if it is hand inked, will oversee the art prep stuff. I figure out how this is going to finally be put together and she helps take that knowledge and make the art work for me. Everything is committee -- she and I. Andrea Maxwell: What are the ups and downs of working so closely together? Andy Collen: We'll never stop talking animation. We are always talking about what we can do with this new software or computer system. We also seem to take work home so it means that we are constantly in the world we work in -- we do not leave. So I guess you have to love it or else we would be in trouble. I guess you could say that the ups and downs are that when personal issues come up we have to deal with them right away. Stress for deadlines can affect dinner if you know what I mean. Andrea Maxwell: What are the greatest challenges while making a film? Andrea Maxwell: What set this particular film apart from others for you both? Andy Collen: Well I think it is the longest short we have ever done. I also think the fact that this has no verbal devices to help explain animation. Lulls where audiences might get lost we had to flow. The images and the music had to be our words. We wanted to create a film that no matter what country it was shown in anyone in the audience all understood the same message. We wanted to make a film that communicated without actually communicating, if you know what I mean. Andrea Maxwell: Watching the film, I was amazed at how real it felt. It was such a difference from what we've lately been told is "animated." Is each of you a bigger fan of animation that calls attention to the fact that it's animated (like many cartoons do) or animation that is as realistic as possible? Andy Collen: Yes! We are very big Hayao Miyazaki fans and so we wanted this film to have a bit of his magical feel. He has a special way of timing and image flow and that is what we wanted this film to have. It is very slow and very inviting. In reality this is almost one big money shot. (Laughs). Andrea Maxwell: Why use color so sparingly in "Winter?" Andy Collen: We feel that some people these days use color for eye candy. We wanted our audience to live for a few minutes with the little girl. We wanted the look to not be daunting like the message. We wanted a look and feel that would be a yin and yang to the story, if that makes sense. We also wanted to have the true color to have a meaning other then a distraction. So the nail polish, the orange and the crocus are the objects that we chose to give the power of color to. The orange is nourishment and something that the girl picks for her self, maybe a comfort food or something. The nail polish represents that the girl still trying to reach and connect to her aging mother. The crocus speaks to the fact that another winter has passed and spring is on the way -- no mater what happens life goes on. Andrea Maxwell: Do you look forward to or dread the day when animation becomes so lifelike we won't need human actors? Andy Collen: As an artist I believe that there is a time and place for animation and then there is a place for disdained belief, which is what I think you are talking about. I think the fascination with this 3D/Live action is in part a sense of reality that doesn't relay exist. 3D will in my mind never replace live, real breathing people. It is, however, magical and brings live action into a real Dali-esque world. This is a great effect for things like tigers and stuff. I do understand wanting to find a way to shoot a film using Bengal tigers and not have someone's neck bit off. (Laughs). For quick cutaways and inserts most viewing public can't tell the difference. It saves a lot on a lot of film and the exact angle of the camera can be adjusted completely -- you are not locked down to what you shot that day. So I do understand the desire. But any filmmaker that tells you they are interchangeable as far as actual character development and acting. Boy are they wrong. Emotion is not something just created outward. It comes from deep inside out to the surface, and Maya can't do that. Most viewing public can't tell the difference. It saves a lot on a lot of film and the exact angle of the camera can be adjusted completely -- you are not locked down to what you shot that day. So I do understand the desire. But any filmmaker that tells you they are interchangeable as far as actual character development and acting. Boy are they wrong. Emotion is not something just created outward. It comes from deep inside out to the surface, and Maya can't do that. Andrea Maxwell: On the same note, do you look forward to or dread the day when computers become so capable of animating we won't need humans to draw? Do you ever wish the technology had not advanced so far? Andy Collen: The problem with technology is that now it is much easier to create. It used to be that if you wanted to learn animation it was a long and very laborious process. The process became sort of a weeding out process. Now you have spoiled half hacks trying to call themselves animators. Anyone using Maya, Mirage, After Effects, Flash, or Toonboom think they are world class animators. See when I started to learn animation it was not for money or just a cool job drawing pictures, it was a passion to make something move. I wanted to bring media together under the camera that had not been brought together. True animation comes with a passion whether it is a personal film that you pay for like "Winter" or whether it is a commercial gig for Nike. Learning Photoshop or being really good at Maya does not make you a creative animator. It means that you are capable of being a cog in a wheel, just like flipping burgers at Wendy's. The other thing here to think about is that with this technology we are able to do more artistically. So the days of Disney needing over 400 animators to complete a feature is no longer. As far as artists being left out in the creative process I think it is more of an upper management's decision.... We are all targets of marketing and really the independent filmmakers and artists are the ones trying to push the envelope. Once the money people begin to see how this technology is placing big and small production houses on the same playing field then watch out big guys! The little super hungry creatives are eating up the path. Bigger does not always mean better. It's the motion of the ocean. That had not been brought together. True animation comes with a passion whether it is a personal film that you pay for like "Winter" or whether it is a commercial gig for Nike. Learning Photoshop or being really good at Maya does not make you a creative animator. It means that you are capable of being a cog in a wheel, just like flipping burgers at Wendy's. The other thing here to think about is that with this technology we are able to do more artistically. So the days of Disney needing over 400 animators to complete a feature is no longer. As far as artists being left out in the creative process I think it is more of an upper management's decision.... We are all targets of marketing and really the independent filmmakers and artists are the ones trying to push the envelope. Once the money people begin to see how this technology is placing big and small production houses on the same playing field then watch out big guys! The little super hungry creatives are eating up the path. Bigger does not always mean better. It's the motion of the ocean. Once the money people begin to see how this technology is placing big and small production houses on the same playing field then watch out big guys! The little super hungry creatives are eating up the path. Bigger does not always mean better. It's the motion of the ocean. Andrea Maxwell: Is it always so difficult finding people to financially support you as the pen companies were? Is there anyone you know you can go to for support? Andy Collen: Yes! We did a film back called "Hero Sandwich." Halfway through the making of the film it became clear to both Amy and I that we were going to need a little extra funds to help out. The narration was about my parents putting their foot in their mouth over handicapped parking. It was a very soft and funny film. So I took the first half of the film and I approached the Disabled American Vets with the idea that once this was finished they could use the film as well as have a big logo at the end of this film as promo. They called me back and said that they have not ever thought of using humor to appeal to audiences. They liked the idea and the film so they agreed to help us out. That was the first real support that we got. With "Winter" we worked with Bauhaus Software and Wacom Technology. So it is possible. You just need to be creative. Find a way to make your project worthy for others. They need to get something out of it as well. Andrea Maxwell: If the two of you weren't animators, what would you be? Wacom Technology. So it is possible. You just need to be creative. Find a way to make your project worthy for others. They need to get something out of it as well. For more information on Nefilm visit NEfilm.com
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